Dire Hog

Large Beast, unaligned


Armor Class :: 14 (natural armor)
Hit Points :: 47 (5d10 + 20)
Speed :: 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 19 (+4) 2 (-4) 10 (+0) 3 (-4)


Saving Throws
:: Str +6
Skills :: Survival +2
Damage Resistances :: bludgeoning, slashing
Condition Immunities :: frightened
Senses :: passive Perception 10
Languages :: —


Charge. If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.


Actions

Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.


Native to the jungles and dense forests of Ignus, this large beast looks like an oversized wild boar and is covered in bristles and a thick, leathery hide. It has small, dark eyes and multiple, long, curling tusks in its mouth. It is ornery, territorial, and never backs down from a fight.